The first game my dad ever put in my hands was Enduro on the Atari. Early 90s. I couldn't have been more than a few years old, but I remember the way the screen glowed and the way he'd lean in when the snow started falling and the cars got faster. That was the beginning of everything.

He was my catalyzer - the person who made me believe that games weren't just something you played, but something you could feel. He brought me into karting, we had a short but remarkable run together in racing and those miles are ones I carry with me everywhere. Then, years later, I learned you could also make videogames for a living.

My dad passed away in 2024. I miss him every single day and I've always wanted to find a way to immortalize him. Not a shrine. Not a monument. Just something that felt like him - like us - like that carpet floor in the early 90s with the Atari humming in front of us.

This is my take on the roguelite, a genre I love deeply, filtered through the very first game my dad ever handed me. Every run is a lap and every lap a memory to me. Some days you make it far. Some days the storm takes you early. That's alright. You shut your face and get back in the car.

Built with Phaser 3 + TypeScript with assistance of Claude Code, bundled with Vite, and rendered entirely in the browser via HTML5 Canvas.

I hope you enjoy the ride. And if you had someone who put a controller in your hands for the first time - I hope this one's for them too.

─── CONTROLS ───

Move          ←  →   or  A  D

Accelerate    ↑   or  W

Brake         ↓   or  S

Pause / Upgrade screen   automatic on level up

Continue past Roadbuster prompt   C

End run early              Q

─── HOW TO PLAY ───

Pass cars to gain XP. Avoid crashes - HP runs out, run ends.

Day 1: pass 200 cars. Day 2+: pass 300 cars per day.

Survive 5 days → Roadbuster trophy.

Drive 1,000,000 km → Victory.

Every level-up: pick 1 of 3 upgrades (4 cards every 3rd level - bonus paint).

Upgrades stack with diminishing returns. 30+ gameplay upgrades, 10 chassis paints.

─── DAY/NIGHT CYCLE ───

Each in-game day cycles through: dawn → day → dusk → night → fog.

Snow weather kicks in from day 4 onward.

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